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Thread Statistics | Show CCP posts - 16 post(s) |

Siena Petrucis
Caldari German Kings Majesta Empire
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Posted - 2010.12.12 00:31:00 -
[1]
Usally, pilots in a big fleet fight have all weapon effects turned off. So that means there are close to zero observers for missiles. It would be a waste to send all the updates about created and destroyes missiles to clients which do not render it. Does the server take that into account? If not, would it be a possible way for more optimization?
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Siena Petrucis
Caldari German Kings Majesta Empire
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Posted - 2010.12.13 14:32:00 -
[2]
Originally by: Debir Achen
Originally by: Princess Morenta Not our fault you new guys don't know or read up on the mechanics..
Personally fought 3 ravens and won with a CNR and 2x well timed faction smartbombs :p
Funny you should say that. I've never tried it (nor currently can afford to), but I had wondered whether it would be possible to protect against a Drake blob by sticking an 8-high-slot ship loaded entirely with smartbombs and cap boosts in front of your turret fleet, and ripple-fire the smartbombs every second or so. Assuming lag didn't get you, is this even practical?
Yes its possible. But there is virtually no practical use. The smartbomb ships need to be in exact line between the missile ships and the other ships they are protecting. They must keep a good formation without gaps and without much overlap (otherwise they kill each other). Its better to put these pilots into logistics or jammers - that will give you more and also more reliable damage mitigation.
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Siena Petrucis
Caldari German Kings Majesta Empire
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Posted - 2010.12.13 14:38:00 -
[3]
Originally by: CCP Explorer
Originally by: Siena Petrucis Usally, pilots in a big fleet fight have all weapon effects turned off. So that means there are close to zero observers for missiles. It would be a waste to send all the updates about created and destroyes missiles to clients which do not render it. Does the server take that into account? If not, would it be a possible way for more optimization?
All the clients in the bubble need to have the state of the simulation because they process it in sync with the server. There are also other reasons for the client to know about missiles than to render them, such as the interaction of missiles with AoE weapons.
Just remove that. As stated above, there is no impact on the useful gameplay.
I guess another problem is missile flight time.Remove that, too. Even with missile flight time eliminated, there are still working sufficiently different from turrets.
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